Tempest Tactics: Seneschal Combos for Diablo 4 Success

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Diablo 4, the highly anticipated addition to the iconic action RPG series, brings with it a plethora of new features and challenges. One of the exciting elements introduced is the Seneschal class, a versatile and formidable character that can be a game-changer when mastered. In this guide, we'll delve into some useful Seneschal combinations that can elevate your gameplay and make your character truly formidable. Tempest Combinations for Maximum Impact Tempest + Arcing + Efficiency Effect: Experience up to a 15% increased Crit Rate on your targets, enhancing your damage output significantly. Tempest + Arcing + Breaking Effect: Ensure reliable Vulnerable application on enemies, setting the stage for devastating follow-up attacks. Tempest + Arcing + [Bleed/Slowing/Poison/Burning/Frigid] Effect: Inflict a reliable status effect on enemies, triggering additional bonuses from your build. Customize based on your preferred damage type. Tempest + Arcing + Mockery + Gripping Effect: Taunt an

Diablo 4: Bomb Ninja in Rogue Season 1

Breaks concealment with poison traps can trigger AOE vulnerable and Cluster Munitions. When a grenade critical strike can trigger The Barber to store damage and then increase it to cause AOE "shadow damage." The poison ground can re-trigger vulnerable and also Cluster Munitions. So you can bait enemies on it. Just hide and wait enemies to die could be a safe way to clear.

Diablo 4: Bomb Ninja in Rogue Season 1

Now, let's talk about this build. It has good crowd control ability, AOE damage, and good survivability against crowd control. (by concealment and shadow clone). But it relies on stagger to deal damage to the boss and lower defense due to The Barber's restrictions on some triggers. This build might not be compelling but enjoyable if you like to be a ninja, stealth to enemies, and assassinate them by BOOM!!

Core aspects are Synergy and Frostbitten to reduce concealment cooldown, freeze enemies and increase critical strike damage. Cluster Munitions deal significant AOE damage and cause stun and freeze; the Barber increases the damage and spreads AOE damage. Rank 5 Concealment with 40% CD reduction could be close to the cooldown of the poison trap. So you can place a bomb trap every 9 secs.

The skills sequence is concealment, trap poison, and then caltrops. Caltrops can place an ice ground to trigger chill, freeze with grenades, and jump off from enemies. Caltrops and dash will trigger Synergy to reduce concealment's cooldown; that is the basic combo in this build. You can use shadow clone to reset skills and place another "bomb trap" whenever you need.

Glyphs use a snare, combat, control, exploit, and ambush—snare for a larger area of "bomb trap," combat for increasing critical strike damage. Control increases damage to frozen enemies and exploits for increasing vulnerable damage. Ambush increases damage to trapped enemies. This could be optional because its benefit is the lowest. Check more details in the paragon from the BD planner. You can replace Ambush with Devious if you want more armor.

Let's talk about aspects and hearts—Synergy on a ranged weapon to reduce the cooldown of concealment and Frostbitten to freeze enemies. Cluster Munitions (Season 1 limited) is the core of this build, and The Barber provides a lot of damage. Disobedience offers a lot of armor, and it is easy to be stacked by poison traps. Explosive Verve increases grenade damage as a trap and also increases movement speed. Vengeful provides a 9% critical strike chance. It is easy to be stacked by concealment poison trap. Accelerating increases attack speed for core skills. I use rapid fire to deal damage to a single target. Edgemaster is a good choice as energy is always full. Rapid fire on vulnerable targets and concealment will restore power.

Pennitent Greaves increases damage to chilled enemies, and ice ground would be an additional benefit. Cheats reduce damage to crowd-controlled enemies, it might not be good enough, but the other defense aspects are incompatible with this build. Maybe buffed Temerity would be better in the next patch. Concealment with Mending Obscurity can provide barriers. Exploiters give damage to unstoppable objectives, such as walls. Smiting gives more stagger to bosses. Retribution increases damage to stun targets. It can be achieved by stun grenades from Cluster Munitions. Repeating for rapid fire is not necessary for this build. Save this aspect since a good repeating aspect is rare.

For gear stats, it is recommended to obtain reduced arm time of traps on gloves or amulets. It is dangerous before the poison trap active. -0.3 secs might be enough. Ranks of Frigid Finesse provides a lot of damage to frozen enemies. Suggested. Gets cooldown, armor, and life on a helmet. Armor, damage reduction on chest and pants. Critical strikes chance, vulnerable damage, critical strikes damage, and lucky hit chance on rings. Critical strikes chance reduced arm time of traps, attack speed, and ranks of core skill on gloves. Vulnerable damage, critical strikes damage, all stats, dexterity on weapons. Use a crossbow as a ranged weapon for higher weapon damage; it affects the trap damage.

This is the ending of the Bomb Ninja build. Thanks for watching!

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