The Ultimate Guide to Vampiric Powers in Diablo 4 Season 2
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The vampiric night descends on Diablo 4 in Season 2, bringing with it a range of new powers that are bound to shift the gameplay dynamics and strategic landscape. Below, we illuminate the depths of both Minor and Major Vampiric Powers coming this season.
Minor Vampiric Powers (1–3 Pacts Required):
- Anticipation (1 Divinity): Ultimate Skills get a 20% Cooldown Reduction and a 12% damage boost per enemy affected by your Damage Over Time.
- Coven’s Fangs (2 Divinity): 52% increased damage against Crowd Controlled enemies; 30% chance to cast Vampiric Curse.
- Domination (1 Ferocity): Deal 24% increased damage to disabled enemies. Instant kill if they're injured and non-elite.
- Feed the Coven (1 Eternity): Up to a 60% chance to restore resources and increase damage by 10% for 4 seconds.
- Hectic (3 Divinity): Cooldowns reduce by 2 seconds for every 5 Basic Skills cast.
- Hemomancy (3 Eternity): Deal damage based on Max Life and heal a percentage for each enemy hit.
- Infection (1 Ferocity): Direct hits infect enemies, culminating in 70% Poison damage.
- Jagged Spikes (1 Ferocity, 1 Divinity): Enhanced thorns damage with chill effects.
- Prey on the Weak (2 Ferocity): 16% increased damage to enemies under the Vampiric Curse.
- Rampart (1 Divinity, 1 Eternity): Stand still to gain a protective barrier.
- Ravenous (3 Ferocity): Chance to significantly increase Attack Speed.
- Resilience (2 Eternity): Gain Damage Reduction based on missing Life.
- Sanguine Brace (1 Divinity, 1 Eternity): Kill to fortify; benefits when over half fortified.
- Terror (1 Ferocity, 1 Divinity, 1 Eternity): Chance to induce fear and guaranteed critical strikes.
- Undying (1 Eternity): Skill casting rejuvenates the player, especially when below half-life.
Major Vampiric Powers (6 Pacts Required):
- Accursed Touch (6 Divinity): High chance to spread Vampiric Curse with enhanced damage from Accursed Souls.
- Bathe in Blood (3 Divinity, 3 Eternity): Form pools of blood for amplified channeled skill damage and protection.
- Blood Boil (6 Eternity): Overpowering core skills drop explosive blood.
- Call Familiar (3 Ferocity, 3 Divinity): Casting specific skills summons a bat for damage and stun.
- Flowing Veins (2 Ferocity, 2 Divinity, 2 Eternity): Amplified Damage Over Time to moving or cursed enemies.
- Metamorphosis (2 Ferocity, 2 Divinity, 2 Eternity): Evading turns you into bats for damage and curse.
- Moonrise (6 Ferocity): Basic skill hits boost Attack Speed, leading to Vampiric Bloodrage.
Season 2 beckons all adventurers with promises of power and perils. Harness the essence of the night and command these Vampiric Powers to your advantage. The eternal struggle between light and dark rages on. Which side will you choose?
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